Sean DeNigris has been doing some great archaeology recently, and with help from some of the original Sophie team, he has managed to get some of Sophie’s rich multimedia capabilities working in mainstream Squeak images.

Sophie is a multimedia editing environment that was originally written in Squeak, although more recently it has been rewritten in Java.

The screenshot above shows a video being played by the QuickTime plugin, and being presented as a morph in Squeak. Sean shows in his blog post how to get this up and running in a few minutes in Squeak on OS X. There’s also a great discussion on the squeak-dev mailing list.

There’s still lots of gems to be uncovered in the Sophie code base, but this is a great starting point!

albaplata

Germán Arduino writes with news of a very interesting multimedia application his company has been developing for the Spanish state of Extremadura. The application consists of a number of units, each developed in Squeak using the multimedia-application framework FMA, originally developed by Diego Gómez Deck. The application will be available in Spanish, English and Portuguese, and is intended to be used by visitors to the region. It includes a variety of games, puzzles and quizzes to help the user test their understanding.

Germán notes that, as usual with all the Extremadura projects, the software is open sourced and is available to download from Squeaksource, under the name Albaplata project.

Germán’s post on the project has more information and screenshots.