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Lesson 7: Programming the Shooter Game in Squeak/Smalltalk
Let us dive into the exciting process of game creation! In this lesson, you will begin writing the actual code that brings your game to life. The previous lessons prepared you by helping define the game’s key objects and their responsibilities. Now, with those ideas in place, it is time to create your first class…
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What Are Flaps in Squeak?
Dr. Nicola Mingotti has created a short introductory video, “Flaps in Squeak Smalltalk,” that explains how to get started using flaps in the Squeak environment. In the video, he demonstrates how to enable flaps, use them to drag objects into the Squeak World, and explores a few basic configuration options. If you are new to…
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Lesson 6: Programming the Shooter Game in Squeak/Smalltalk
Lesson 6 – Object Interaction and Behavior In the last lesson, you were asked to identify the objects present in Figure 1 of Lesson 5. From the example, we will be using the object names ShooterGame, Ship, Shot, Enemy, and Score. These names have been chosen because they are clear, descriptive, and directly relate to…
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Exploring Croquet in Squeak 6.0: A Community-Driven Effort
An initiative has recently emerged within the Squeak community to explore bringing Croquet into the modern Squeak 6.0 environment, with their efforts opening up possibilities for personal and educational applications, and potentially paving the way for long-term developments. Community members Edwin Ancaer and Timothy have taken it upon themselves to explore, port, and troubleshoot Croquet…
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Squeak Oversight Board for 2025
Congratulations to the newly elected members of the Squeak Oversight Board for 2025. We are grateful to everyone who ran and offered their time in support of the community – it truly takes everyone’s contributions to help Squeak succeed. A big thank you as well to Patrick for once again running the election and handling…
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