
So what’s going on with Minnow WIKI? http://tinyurl.com/tbyz5
It’s moving? It’s changing? It’s staying the same? See if you can follow the tread.

So what’s going on with Minnow WIKI? http://tinyurl.com/tbyz5
It’s moving? It’s changing? It’s staying the same? See if you can follow the tread.
The Squeak Foundation board has issued a call for volunteers to create a release team to guide the development of the next version of Squeak, following the guidelines set up during the last board meeting.
The board is
[…] looking for people who have available time, the diligence to complete a release, and a good degree of mutual trust with the community. If you’d like to volunteer, please do so here! If you have someone else in mind, please contact them privately and encourage them to volunteer.
Craig Latta posted the notes of the Squeak Foundation Board meeting that occured on October 4th. The Squeak Foundation Board meets twice a month via IM on the first and third wednesday, and Craig has been appointed to speak for the board.
During yesterday’s meeting the following items were discussed:
The board welcomes suggestions on possible agenda items for their meetings.
A message by Giuseppe Luigi Punzi sparked an interesting “philosophical” discussion on the nature of Squeak.
Giuseppe remarks that for many developers who work with other languages, Squeak looks like a children toy with no serious applications built with it.
To this Matthew Fulmer replied:
Squeak is a toy. That is a good thing.
Squeak is a toy, and therefore it looks like a toy. Aversion to
toys is (in my not-so-humble opinion) the worst thing that is
taught to programmers (adults?) today. Playing is the only way
to make new ideas. One must enjoy playing before they can
understand the purpose of Squeak. Until they realize “Squeak is
a Toy, and I am OK with that”, they are missing the point. A
clean object memory, simple syntax, and easy debugging are just
implementation issues. The point of Squeak is to have fun
building; after that, everything else falls into place.
.
This caused a follow up by Alan Kay, that wrote:
The “other” kind of thing that “can be played with” is an
“instrument” (musical, wood or metal shaping, etc.). Instruments are
partly “mess around toys” and partly “serious toys”. And Art enters
in when one starts to play on an instrument and around with an
instrument. Dan and I had this in mind when we designed and built Smalltalk.
Other Squeakers, both old and new, gave their contribution to the discussion.
So, what do you think?
Since the beginning of the month there’s been a recurring theme on the squeak-dev mailing list regarding Squeak’s development process.
The discussions started with a message from Goran Krampe about the evolution of Squeak’s development process and how to have a more community-oriented process. Many squeakers replied to this message; this response from Ken Causey is just one of the many.
More recently, Stephane Ducasse published a possible feature roadmap for Squeak 3.10/4.0 (with comments by Andreas Raab), while Giovanni Corriga sent a proposal for a 3.10 developement process.
Ian Piumarta is already known for the efforts on the Unix port of Squeak.
The last Ian work is Pepsi, a dynamic-compiled language which is promising very well.
Weekly Squeak has just done some questions to him, and a deep analysis ofPepsi.
Giorgi:What are exactly Id and Pepsi?
Piumarta: ‘Id‘ is an object model. It’s the simplest possible model that
permits an object to receive a message without introducing any early bound assumptions in the mechanisms.
‘Pepsi‘ is a generic name for the universe of simple object models and
languages that can be built directly on top of Id.
These exist mainly to provide a message-oriented foundation for making object structures in.
‘Idst‘ is a Smalltalk-like syntax (and object library) built on Id using
prototypes rather than [meta]classes. The runtime is entirely
dynamic but the code compiles to a static (native) executable.
And now the code!
I have downloaded the code found in http://piumarta.com/pepsi/
The source pack has a lot of example.
With Pepsi, Ian rewrote a pice of Smalltalk library using a prototype-based approach (like Self or IoLanguage).
There are a lot of concepts, and this article is not going to explore them all.
These are the major point in my own opinion:
You can find more interesting example like:
The id compiler (idc) works well under cygwin too, so it seems to me quite independent from the O.S. and the available libraries.
This approach is far more promising then the interpreted one out of there; more notably, FScript is very nice, but is interpreted and limited to a Cocoa implementation.
Id instead is still a bit slow, but you can tune it where you need using a snippet of C-code.
About Giovanni Giorgi
Born in the 1974, he is working as a professional IT Software Architect from year 2000.
In the free time he likes doing trip and reading books.
His blog has some interesting photo about his trips and he uses Smalltalk from 1996
Danil Osipchuk has created a new version of the CurlPlugin. This is a plugin that wraps the libcurl library, a multiprotocol file transfer library.
Danil is now looking for people interested in testing his plugin. For this plugin there’s also a bounty offered by Avi Bryant.
Every month the various Squeak teams should deliver a report on their activities. For the month of September, the following reports have been sent to the squeak-dev mailing list:
Updates:
Craig Latta posted the notes of the Squeak Foundation Board meeting that occured on October 4th. The Squeak Foundation Board meets twice a month via IM on the first and third wednesday, and Craig has been appointed to speak for the board.
The NewCompiler project aims at developing a new compiler to take the place of the one currently in use in the Squeak image. This will bring many advantages: a better integration with the Refactoring Browser subsystem; a cleaner internal structure with better maintainability, and “real” closures that will make the #fixTemps workaround unnecessary.