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What Are Flaps in Squeak?
Dr. Nicola Mingotti has created a short introductory video, “Flaps in Squeak Smalltalk,” that explains how to get started using flaps in the Squeak environment. In the video, he demonstrates how to enable flaps, use them to drag objects into the Squeak World, and explores a few basic configuration options. If you are new to…
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Lesson 6: Programming the Shooter Game in Squeak/Smalltalk
Lesson 6 – Object Interaction and Behavior In the last lesson, you were asked to identify the objects present in Figure 1 of Lesson 5. From the example, we will be using the object names ShooterGame, Ship, Shot, Enemy, and Score. These names have been chosen because they are clear, descriptive, and directly relate to…
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Exploring Croquet in Squeak 6.0: A Community-Driven Effort
An initiative has recently emerged within the Squeak community to explore bringing Croquet into the modern Squeak 6.0 environment, with their efforts opening up possibilities for personal and educational applications, and potentially paving the way for long-term developments. Community members Edwin Ancaer and Timothy have taken it upon themselves to explore, port, and troubleshoot Croquet…
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Squeak Oversight Board for 2025
Congratulations to the newly elected members of the Squeak Oversight Board for 2025. We are grateful to everyone who ran and offered their time in support of the community – it truly takes everyone’s contributions to help Squeak succeed. A big thank you as well to Patrick for once again running the election and handling…
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Using the Squeak Help System for Your Projects
Dr. Nicola Mingotti has created a highly useful video tutorial, “The Squeak Smalltalk Help System”, where he demonstrates how to use and implement the Squeak Help System in your projects. In the video, Dr. Mingotti walks you through a step-by-step guide on creating documentation for your code, providing valuable insights into integrating the help system…
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