The Weekly Squeak

  • Exploring Croquet in Squeak 6.0: A Community-Driven Effort

    Exploring Croquet in Squeak 6.0: A Community-Driven Effort

    An initiative has recently emerged within the Squeak community to explore bringing Croquet into the modern Squeak 6.0 environment, with their efforts opening up possibilities for personal and educational applications, and potentially paving the way for long-term developments. Community members Edwin Ancaer and Timothy have taken it upon themselves to explore, port, and troubleshoot Croquet…

  • Squeak Oversight Board for 2025

    Squeak Oversight Board for 2025

    Congratulations to the newly elected members of the Squeak Oversight Board for 2025. We are grateful to everyone who ran and offered their time in support of the community – it truly takes everyone’s contributions to help Squeak succeed. A big thank you as well to Patrick for once again running the election and handling…

  • Using the Squeak Help System for Your Projects

    Using the Squeak Help System for Your Projects

    Dr. Nicola Mingotti has created a highly useful video tutorial, “The Squeak Smalltalk Help System”, where he demonstrates how to use and implement the Squeak Help System in your projects. In the video, Dr. Mingotti walks you through a step-by-step guide on creating documentation for your code, providing valuable insights into integrating the help system…

  • Simple File-Based Distributed Job Queue in Smalltalk

    Simple File-Based Distributed Job Queue in Smalltalk

    Ramon Leon has a new post on his On Smalltalk blog. In it, he describes how he chose a simple solution for a complex problem. Instead of relying on popular, complex systems, he built a straightforward, file-based job queue in Smalltalk, which has been running smoothly in his production systems for years. He also shares…

  • Lesson 5: Programming the Shooter Game in Squeak/Smalltalk

    Lesson 5: Programming the Shooter Game in Squeak/Smalltalk

    Lesson 5 – Designing Objects In this lesson, you will begin the process of creating your space shooter game by identifying and designing the key objects that will make up the gameplay. Having become familiar with the Squeak programming environment and basic concepts in previous lessons, it is now time to focus on the major…

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