The Weekly Squeak

  • Using the Squeak Help System for Your Projects

    Using the Squeak Help System for Your Projects

    Dr. Nicola Mingotti has created a highly useful video tutorial, “The Squeak Smalltalk Help System”, where he demonstrates how to use and implement the Squeak Help System in your projects. In the video, Dr. Mingotti walks you through a step-by-step guide on creating documentation for your code, providing valuable insights into integrating the help system…

  • Simple File-Based Distributed Job Queue in Smalltalk

    Simple File-Based Distributed Job Queue in Smalltalk

    Ramon Leon has a new post on his On Smalltalk blog. In it, he describes how he chose a simple solution for a complex problem. Instead of relying on popular, complex systems, he built a straightforward, file-based job queue in Smalltalk, which has been running smoothly in his production systems for years. He also shares…

  • Lesson 5: Programming the Shooter Game in Squeak/Smalltalk

    Lesson 5: Programming the Shooter Game in Squeak/Smalltalk

    Lesson 5 – Designing Objects In this lesson, you will begin the process of creating your space shooter game by identifying and designing the key objects that will make up the gameplay. Having become familiar with the Squeak programming environment and basic concepts in previous lessons, it is now time to focus on the major…

  • Using TextLineMorph in Squeak for Single-Line Text Input in Graphical Interfaces

    Using TextLineMorph in Squeak for Single-Line Text Input in Graphical Interfaces

    While working with Morphs can be quite easy at times, working with both text and Morphs might not always seem as straightforward. Dr. Nicola Mingotti provides a helpful video that demonstrates a commonly needed functionality in graphical interfaces, where you would typically want to accept a single line of textual data. Check out his video…

  • Lesson 4: Programming the Shooter Game in Squeak/Smalltalk

    Lesson 4: Programming the Shooter Game in Squeak/Smalltalk

    Lesson 4: Using Cascades in Code This lesson will be the last introductory lesson (lesson practices) before we begin the actual game creation. This lesson is simple and quick, but it introduces cascades, which are commonly used in Smalltalk code. Understanding and becoming familiar with them will help you utilize them effectively, as well as…

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