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Squeak Oversight Board 2025 – Call For Candidates
The following announcement was made by Patrick Rein on the Squeak Developers mailing list (here). Please announce your candidacy on Squeak-dev or vote for a candidate. Now is the time to be involved! Hi All, It’s that time again to raise your voices and elect your board!Can you believe it’s been over a year and…
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ESUG 2025 International Conference
The 30th ESUG conference/summer-school will be held in Gdansk, Poland from Tuesday 1st to Friday 4th of July 2025. Program & Info To be fleshed out. Calls for Contributions Conference registration Early registration deadline: 15/04/2025 Conference prices ESUG 2025 in Euros: Stay tuned. Conference organization ESUG 2025 organization committee IWST 2025 organization committee
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New Video Demonstrating Morphic Animation
Would you like to view a demonstration of how to take advantage of the Morphic animation system in Squeak? If so, you are in luck! A new video has recently been posted that takes you through the steps of doing just that. The Morphic animation system in Squeak offers a simple way to animate and…
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Lesson 3: Programming the Shooter Game in Squeak/Smalltalk
Lesson 3: Moving a Morph with Code In this lesson, we will learn about blocks in Smalltalk. A block is a small piece of code that can be treated as an object. It is often used to perform actions or calculations when needed. Blocks are written inside square brackets, and they can be passed around…
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Lesson 2: Programming the Shooter Game in Squeak/Smalltalk
Lesson 2: Moving Morphs In this lesson, we will focus on making Morphs move, an essential step in creating interactive and engaging gameplay. You will learn how to send messages to Morph objects, enabling them to change their position on the screen. Movement is a key part of any game, whether it involves your ship,…
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